#include "MyGame.h"

MyGame::MyGame()	{

	gameCamera = new Camera(-20.0f,-90.0f,Vector3(0,0,0));
	Renderer::GetRenderer().SetCamera(gameCamera);          
}


MyGame::~MyGame(void)	{

}

void MyGame::UpdateGame(float msec) {
	if(gameCamera) {
		gameCamera->UpdateCamera(msec);
	}
}


